Here are a few ways retailers are trying to own the mobile
experience:
- First off, mobile commerce is
big and growing bigger: 29%
of U.S. mobile users already have used their smartphones to make a
purchase. Bank of America predicts $67.1
billion in revenue from smartphone and tablet retail purchasing by
European and U.S. shoppers in 2015. Many other statistics - such as YOY quadrupling in
traffic from tablet visitors to retail websites - suggest a similarly huge
wave of mobile commerce to come.
- Location targeting and in-store
mobile marketing:
Whether online or offline, commerce has always struggled with two basic
challenges: increasing consumer traffic and influencing shopping decisions
just as the consumer's about to buy. Mobile attacks these problems head-on. With
location targeting, shoppers can be enticed into stores for items they're
in the market for. With in-store mobile marketing, an indecisive consumer
can be nudged toward a specific brand or product.
- Gamification: In the retail context, this is essentially a new
approach to digital loyalty marketing (usually via apps).
Gamified apps keep users engaged by offering challenges and rewards for
completed tasks — just as games do. These apps boost consumer
engagement, and allow retailers to influence shopping decisions, while
also producing a valuable trove of consumer data.
- SoLoMo, or "Social Local
Mobile": Location-based services and social
media have a very specific meaning for mobile commerce. That's
because mobile users tend to use their devices to complete intentions
(Where can I buy a nice umbrella? Is there a cheap cofeeshop
nearby?), rather than as an in-depth research tool. SoLoMo can be harnessed to increase foot traffic from
these mobile users, but also to drive sales and engagement in the
store.
Here are a few ways retailers are trying to own the mobile experience:
- First off, mobile commerce is big and growing bigger: 29% of U.S. mobile users already have used their smartphones to make a purchase. Bank of America predicts $67.1 billion in revenue from smartphone and tablet retail purchasing by European and U.S. shoppers in 2015. Many
other statistics - such as YOY quadrupling in traffic from tablet
visitors to retail websites - suggest a similarly huge wave of mobile
commerce to come.
- Location targeting and in-store mobile marketing:
Whether online or offline, commerce has always struggled with two basic
challenges: increasing consumer traffic and influencing shopping
decisions just as the consumer's about to buy. Mobile attacks these problems head-on.
With location targeting, shoppers can be enticed into stores for items
they're in the market for. With in-store mobile marketing, an indecisive
consumer can be nudged toward a specific brand or product.
- Gamification: In the retail context, this is essentially a new approach to digital loyalty marketing (usually via apps).
Gamified apps keep users engaged by offering challenges and rewards for
completed tasks — just as games do. These apps boost consumer
engagement, and allow retailers to influence shopping decisions, while
also producing a valuable trove of consumer data.
- SoLoMo, or "Social Local Mobile": Location-based services and social media have a very specific meaning for mobile commerce. That's
because mobile users tend to use their devices to complete intentions
(Where can I buy a nice umbrella? Is there a cheap cofeeshop nearby?),
rather than as an in-depth research tool. SoLoMo can be harnessed to increase foot traffic from these mobile users, but also to drive sales and engagement in the store.
Read more: http://www.businessinsider.com/bii-report-how-retailers-are-trying-to-own-mobile-commerce-2012-11#ixzz2DG2HB9qC
Here are a few ways retailers are trying to own the mobile experience:
- First off, mobile commerce is big and growing bigger: 29% of U.S. mobile users already have used their smartphones to make a purchase. Bank of America predicts $67.1 billion in revenue from smartphone and tablet retail purchasing by European and U.S. shoppers in 2015. Many
other statistics - such as YOY quadrupling in traffic from tablet
visitors to retail websites - suggest a similarly huge wave of mobile
commerce to come.
- Location targeting and in-store mobile marketing:
Whether online or offline, commerce has always struggled with two basic
challenges: increasing consumer traffic and influencing shopping
decisions just as the consumer's about to buy. Mobile attacks these problems head-on.
With location targeting, shoppers can be enticed into stores for items
they're in the market for. With in-store mobile marketing, an indecisive
consumer can be nudged toward a specific brand or product.
- Gamification: In the retail context, this is essentially a new approach to digital loyalty marketing (usually via apps).
Gamified apps keep users engaged by offering challenges and rewards for
completed tasks — just as games do. These apps boost consumer
engagement, and allow retailers to influence shopping decisions, while
also producing a valuable trove of consumer data.
- SoLoMo, or "Social Local Mobile": Location-based services and social media have a very specific meaning for mobile commerce. That's
because mobile users tend to use their devices to complete intentions
(Where can I buy a nice umbrella? Is there a cheap cofeeshop nearby?),
rather than as an in-depth research tool. SoLoMo can be harnessed to increase foot traffic from these mobile users, but also to drive sales and engagement in the store.
Read more: http://www.businessinsider.com/bii-report-how-retailers-are-trying-to-own-mobile-commerce-2012-11#ixzz2DG2HB9qC
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