Making It
Brett Lovelady, the man behind Astro Gaming, talks about creating a performance brand in a brutal space where branding was non-existent.
Their breakthrough came when they designed Nike’s Triax 250 sportswatches, earning $300 million over five years. The studio got involved with Nike’s concept team, designing the company’s first line of golf clubs and eye wear, then began applying those skills to video games with a redesign of Alienware and the Xbox 360, which remains one of their most visible products.

1) Apply business models from other disciplines
“As a design studio, we were fortunate to sit in the front row of a lot of things,” Lovelady says. He launched Astro Gaming in 2006, the same year the Xbox 360 and Xbox Live were released. And although the Wii, Kinect, and Rock Band hadn’t even come out yet, you could still see how important interaction and communication was becoming. “You could connect the dots,” he says. “We wanted to be like what Nike was to basketball or Burton to snowboarding. Astro would be that for video gaming.”2) Find a design language to build around
Astro had credibility from their work in the action sports arena, but gaming is much more of a team sport--a sports model that brands hadn’t really applied. “If you go to a Major League Gaming event [the professional circuit for videogames],” Lovelady says, “it’s a cross section of every type of person--it’s kids, young adults, and a lot of women now too.” By targeting the premium accessories market, Astro Gaming gave people of all stripes a brand identity that they could authentically relate to and rally around. And across all the products, from the MixAmp to the headphones to the backpacks, the design vocabulary is familiar, and consistent across all models and products. If you look at the backpack above, for example, you can see curves and proportions that are echoed in the headphones as well.
3) Design for the edge cases
When the Astro designers realized that professional gamers wore headsets for hours to days at a time, they made them extra comfortable. And since today’s games are developed in high-fidelity, like movies, the headsets solve a real problem by helping gamers hear what the developers wanted them to hear, including audio cues that help you win the games. And like all sports, Lovelady says, “We started with the pros because the best athletes get the best product and if they win, you get that halo effect."4) Design around use--not around the technology
"When we were with the pros," Lovelady recalls, "they would have one set of headphones around their necks so they could talk to each other and another for game sounds, because TV muddies out the game sound. So we solved a problem." Astro also built customization into the product from beginning to end, putting pivot points to alleviate discomfort, and adding printing options so that teams could add their logos and own identities to the product for competitions.
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